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Old Dec 02, 2005, 10:23 AM // 10:23   #21
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Yay finally an appreciation thread. My favourite visual effect is the transparent bridge in ring of fire or abaddon's mouth.. I take screens of it whenever I do that mission.
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Old Dec 02, 2005, 10:46 AM // 10:46   #22
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ah yes, there are some simply great eyechandy and some touches in this game and I'm sure the A.net art team would love to hear that people like it all.

I often miss Pre-Searing as it was a great area to run about and explore without worring about DP or getting killed.

My fav time was when I got 5 guildies together and we headed off to the area deep south West of the Jungle, super hard but it was great run about in.
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Old Dec 02, 2005, 11:40 AM // 11:40   #23
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I found a few areas I sinply loved when I saw them. Like the ring of carved trees between fishmans haven and ToA. The giant meteor in the pockmark flats (I couldn't beleive it when I saw that thing). The valley at destinys gorge. The mine areas of the dwarves, glowing orange. You can almost feel the heat.

And all of pre searing. There are no places in pre searing that aren't awesome to walk through, great to look at. Especially the cave next to Fort Ranik.
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Old Dec 02, 2005, 12:23 PM // 12:23   #24
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Quote:
Originally Posted by LiQuId StEeL
Wouldn't the area between ToA, and Fisherman's/Henge be like that? Not really a reason to go there, other than to explore.
That's Talmark Wilderness Majesty's Rest is nice too.

Now there's an idea for making some cash - tour guide

Last edited by burai; Dec 02, 2005 at 12:31 PM // 12:31..
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Old Dec 02, 2005, 04:21 PM // 16:21   #25
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So often overlooked yet often overpassed... the vine bridges. Drop a seed, instant bridge. I love those things!
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Old Dec 02, 2005, 04:35 PM // 16:35   #26
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the arid sea has some nice stuff of old cities.
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Old Dec 03, 2005, 06:25 PM // 18:25   #27
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Quote:
Originally Posted by judge1121
the arid sea has some nice stuff of old cities.
indeed...wish we could explore the secondary buildings like the Krytan castles and huge buildings in the desert...

btw: anyone else notice that there are statues from the desert in the catacombs in pre-sear??
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Old Dec 03, 2005, 06:35 PM // 18:35   #28
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Galrath's floating castle is pretty stunning.

It broke my heart to have to say goodbye to pre-searing ascalon... FOUR TIMES!!! I spent hours and hours just walking from Ascalon City down the path to Ashford... And then those d*mn Charr...
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Old Dec 03, 2005, 06:41 PM // 18:41   #29
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Where is Garlaths Floating castle? I seem to have missed him out…
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Old Dec 03, 2005, 06:50 PM // 18:50   #30
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Yes, this game certainly is an imaginative piece of work. I like the art and so on (aside some clothing design and over size boob on barbies)

I can't wait till it get to something like chapter 4... I don't know how many things will I be able to do in GW.
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Old Dec 04, 2005, 01:47 AM // 01:47   #31
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Quote:
Originally Posted by Tactical-Dillusions
When travelling around Tyria, i still cease to be amazed at the beauty of it all.

Every fine detail constantly reminds me of the hard work and time that went into producing Guild Wars.

From small clouds of flies that dance around in a golden beam of sunlight reaching through the foliage of age old trees, to fragile and dew-sprinkled cobwebs swaying in the gentle breeze.
From the clunking of bones hanging gruesomely beneath the skull of an unfortunate predecessor, to the imaginitive stories found amongst the sun bleached bones of Elona.
From the Aurora style light displays upon the Ascalonian tar pits, to the random breadcrust bombs landing "unluckily" upon your head in the lava strewn desolation of the fire islands.
From romantic creature names such as the Tree of Autumn and the Tree of Winds, to the popular character names that we all have come to love or hate for one reason or another.

"For Ascalon!"
"Take that you fiend!"

Shutup Rurik, i haven't finished!

Butterflies and dragons, Oink and Glint,
shimmering streams and towns of rubble,
massive honeycombs and magical maguuma waters.

I could write down a thousand things which inspire the imagination and leave nothing but fond memories, but alas... i have to go kill some more monsters again.

Ladies and gentlemen, i'd like to raise my glass to ArenaNet and say that chapter two can't come soon enough!
You have the pleasure of playing the game with good graphics. I'm stuck at university with my laptop which is running on fumes. Can't wait until I get home again!
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Old Dec 04, 2005, 04:55 PM // 16:55   #32
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Quote:
Originally Posted by Garumn
Where is Garlaths Floating castle? I seem to have missed him out…
Kessex Peak... Right off the coast, there's that big floating castle thingy. There should be an image attached, if I didn't screw that up.

Oh, and please... please... don't ask about my skills in this shot.
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Old Dec 04, 2005, 07:46 PM // 19:46   #33
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Here's a much better view of it, you can see the floating rocks with chains and keep it in place.

Love to know whats kept inside it:

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Old Dec 04, 2005, 08:18 PM // 20:18   #34
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A-net spent so much time on the enviorment, its shame that they almost dicourage people from exploring it. It would be nice to look over every square inch of the jungle, but after a while DP and all the farming nerfs, I just haven't been in the moood to look around. I used to love it when in pre I found some place new or a window into the catacombs.

I may have to delete a charecter just to start over to see if there is anything new in pre.
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Old Dec 04, 2005, 08:23 PM // 20:23   #35
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Quote:
Originally Posted by Markaedw
I may have to delete a charecter just to start over to see if there is anything new in pre.
The worms are different.
The pop up and down alot quicker than they used to.

Apart from that, i don't think so.
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Old Dec 04, 2005, 08:31 PM // 20:31   #36
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Watchtower Coast, I think that's what I'm thinking of. With that just out of reach castle.

I'll add pictures.
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File Type: jpg gw381.jpg (151.0 KB, 55 views)
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Old Dec 04, 2005, 09:22 PM // 21:22   #37
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i too was dissapointed when rurik died, dissapointed that dwarves half the size of rurik could take him out when the charr who were twice his size couldnt, you charr should take notes
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Old Dec 05, 2005, 03:56 AM // 03:56   #38
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Technically speaking
- the character modelling is awesome
(although the choice of faces is, as in most MMO's, not very good, human faces are probably the hardest to model right.. so it's understandable)

- the TEXTURING is just perfect. Most games if you get close to anything you see blobs everywhere but in GW they very intelligently textured things so that things far away looks as good as things close

That said, it's a shame there is no more interaction allowed with the environemnt, on that aspect it feels more like a console game, with lots of 'invisble walls' that blocks you, and that hurts the MMO feel.
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Old Dec 05, 2005, 04:22 PM // 16:22   #39
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i'm confused whether or not you're being sarcastic or actually serious
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